HyperHug

Principal/Senior VFX Artist

Cyprus full-time Mid Salary not listed
full-time Mid level Design & Creative Curated
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About the role

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

We’re looking for a Senior VFX Artist to create high-quality, realistic visual effects for weapon skins and other game content. You’ll own the full VFX pipeline — from developing an effect concept to preparing it for integration.

What You'll Be Doing:

Create mobile-optimized VFX, including effects for weapon skins.

Develop effect concepts based on the provided theme, models, animations, and initial ideas.

Own the full VFX pipeline, from defining the scope to preparing the final effect for integration.

Create shaders, create and improve other gameplay and environmental effects across the project.

Why You'll Enjoy Working With Us:

We provide all the software, plugins, AI tools, and asset libraries you need for your work.

High autonomy: we trust your expertise and don't micromanage

Space for bold ideas: create striking VFX that go far beyond standard muzzle flashes and hit impacts.

What We Expect From You:

3+ years of professional experience as a VFX Artist in GameDev.

A strong portfolio featuring VFX from realistic game projects.

Extensive experience in Unity.

Solid understanding of mobile optimization.

Bonus If You Have:

Experience creating VFX for cosmetic content (e.g. weapon skins).

What We Offer:

Competitive salary.

Remote work format.

A passionate and supportive team that values creativity and ownership.

Opportunities for professional growth.

A culture built on initiative, transparency, and collaboration.

Interview prep

Walk in with sharper answers.

Use these suggested prompts to prepare. They are not questions supplied by the employer.

Mid
Design & Creative Remote Collaboration Sales Mid level full-time

Practice questions

  1. Tell us about work you have done that is close to the Principal/Senior VFX Artist role.
  2. How would you approach your first 30 days at HyperHug?
  3. Which of Remote Collaboration and Sales have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Remote Collaboration and Sales.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Principal/Senior VFX Artist role at HyperHug. My relevant experience is [your example], where I [your action] and achieved [your result].

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