SOFTGAMES

Senior Game Producer (Live Games) - Fully Remote

Berlin, Germany remote Mid Salary not listed
remote Mid level Technology & IT Curated
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About the role

At SOFTGAMES, we’re looking for a Senior Game Producer to lead one of our most exciting casual games on Facebook Instant. You’ll be at the heart of a small, agile team, defining the product vision, shaping the creative direction, and driving the roadmap for a game with significant growth potential.
We’re looking for someone who combines strong product thinking with excellent game design instincts. You understand what makes casual games engaging, know how to turn player insights into compelling features, and use data to continuously improve the player experience. From gameplay and progression to LiveOps and monetization, you’ll help shape every aspect of the game.

Your role:
Own and drive the game’s vision, strategy, and roadmap

Design and evolve engaging gameplay, progression, LiveOps, and monetization features that improve player engagement and business performance

Prioritize the roadmap based on player impact, business value, and development effort

Analyze player behavior, market trends, and A/B test results to make data driven product decisions

Lead and mentor a small team while fostering a strong product culture

Collaborate closely with Game Designers, Artists, Engineers, BI, and UA to deliver high quality features from concept to launch

Balance the game economy and continuously optimize retention, engagement, and monetization KPIs

Apply agile and lean development practices while identifying risks, removing blockers, and driving execution

Stay on top of market trends, player expectations, and competitor games to identify new opportunities

Partner closely with the Head of Studio to define product strategy and priorities

Your profile:
5+ years of experience in Game Production, Product Management, or Game Design for free-to-play mobile games

Proven track record of owning and growing successful live casual games

Strong game design skills with a deep understanding of player motivation, progression, game economy, and feature design

Strong product thinking with the ability to turn player insights and business goals into engaging game features

Highly analytical and comfortable using data to validate hypotheses and drive product decisions

Solid understanding of free-to-play monetization, LiveOps, retention, and UA fundamentals

Strong leadership, prioritization, and stakeholder management skills

Comfortable working with cross-functional and distributed teams

Excellent written and verbal communication skills in English

Based within CET ±2 hours

Benefits:
SOFTGAMES offers a competitive package, including:
Remote-first, your way — Work fully remote from wherever you do your best work, or drop into our modern Berlin office whenever you like. You choose

Flexible hours — Structure your working hours to your needs. No crunch culture. No overtime

Generous vacation — Time to recharge, wherever in the world you are

Home office budget — We fund your setup so your home office actually works for you

Learning & development — Training budget for everyone, whether you're deepening expertise or picking up something entirely new

Top-tier equipment — A high-spec laptop, ready to get your best work done

Meal allowance — A monthly budget dedicated to your lunches

Home office utility grant — We cover a monthly contribution toward your electricity and internet costs

Company swag — Hoodies, bags, mugs — the good stuff

Annual company retreat — At least once a year, the whole company comes together to connect, align, and celebrate. Our events in general are epic but our off-site Retreat is one of a kind.

At SOFTGAMES, we value a diverse and inclusive work environment where everyone's ideas are heard and valued. Join our dynamic team and be part of the exciting world of mobile gaming. Apply now and let your expertise shine!

SOFTGAMES is the global powerhouse in Instant Gaming. We believe that great games should be accessible to everyone, everywhere, instantly. Our mission is to create high-quality, social-first gaming experiences that run seamlessly across all devices, breaking down the barriers between players and their next favorite game.

Our vision is simple: to become the daily habit of casual gamers worldwide. We don't just build games; we create long-lasting digital worlds where millions of people connect, compete, and play every single day. By partnering closely with giants like Meta, Microsoft and Samsung, we are shaping the future of play, delivering rich, engaging content to a global audience of billions.

SOFTGAMES is a remote-first studio and home to over 135 passionate experts from all over the world. We thrive on proactive, independent teams with the freedom to take initiative and challenge the status quo. If you want to build the next generation of frictionless, everlasting games, you’ve found your home.

Have we caught your interest? Then we look forward to your detailed application together with your salary expectations and earliest possible start date.
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Mid
Technology & IT Creative Strategy Project Management Remote Collaboration Mid level remote

Practice questions

  1. Tell us about work you have done that is close to the Senior Game Producer (Live Games) - Fully Remote role.
  2. How would you approach your first 30 days at SOFTGAMES?
  3. Which of Creative Strategy, Project Management and Remote Collaboration have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Creative Strategy, Project Management and Remote Collaboration.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Senior Game Producer (Live Games) - Fully Remote role at SOFTGAMES. My relevant experience is [your example], where I [your action] and achieved [your result].

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